Game Engine: The game engine of the fishing machine is a software system responsible for rendering the game screen and processing physical effects. It uses advanced graphics technology and algorithms to create realistic underwater worlds and fish models.
Game Rules: The game rules define various elements and behaviors in the game. For example, the type, power, price of shells, and the score and movement speed of fish. These rules determine the difficulty and fun of the game.
Random Algorithm: In order to ensure the fairness and unpredictability of the game, the fishing machine uses a random algorithm to determine factors such as the appearance location, swimming direction, and capture probability of fish. This makes each game full of challenges and surprises.
User Interface: The user interface is an important channel for players to interact with the fishing machine. It includes elements such as game menus, setting options, score display, and prompt information. A friendly user interface can improve the player's gaming experience and satisfaction.
